Equipment
From Wardrome English Wiki
This section covers Offensive and Defensive Equipment not covered anywhere else.
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[edit] Fighters, Shields and Armor
All 3 of these (Fighters/Shields/Armor) my be randomly increased by receiving rewards from defeating the Aliens on Asteroids. They may also be bought/upgraded (in very small quantities) from your races' Home World shops.
- Fighters:
All ships have a maximum number of fighters they can carry in their hangars. Fighters are essential in battle, they are the main cause of outgoing damage and they also absorb incoming damage when all other defenses or devices have failed. The number of fighters on a ship has an adverse effect on many aspects in terms of dealing damage.
Fighters can be moved from ship to planet and vice-versa. The movement involves a cost in energy based on the number of ships being loaded or unloaded.
Stowed fighters can be bought from the shop in your races' Home World, which act and take up space on your ships as normal cargo until placed on a planet. These 'Stowed Fighters' can be purchased at half the price as 'battle-ready' fighters.
Most commonly constructed using the Fighters Factory available through planetary research.
- Shields:
A ship equipped just with shields will only be able to absorb damage. Shields defend against incoming fighters, once they are depleted the defending fighters will try and minimize damage. Shields recharge slowly every hour until they reach their maximum once again. Fighters and Armor do not recharge.
- Armor:
Armor is the last line of defense of a ship. Once shields are depleted and all fighters are lost, the armor starts absorbing damage. One armor point absorbs 5 damage points. If the damage taken exceeds the maximum quantity that the armor can sustain, the ship is destroyed.
A damaged armor can always be repaired at the Home World or in one of your planets if you've built the Orbital complex.
[edit] Genesis Device
Genesis devices are needed to create planets from scratch. You can buy these from your Home World shops (at the price of 25.000.000 Credits for normal careers, 17.000.000 Credits for Colonizers. Once purchased, you will see the how many you own in the lower right corner of your 'Heads up Display'. Once you've found a system with available orbits, you need only to click on your Genesis Device and name your new planet.
Or you can also buy 100 of them, and try to "Generate orbit (Costs 100 genesis devices)" option will be available for you (note that you cannot generate orbit in home worlds, though). This action does not guarantee 100% that an orbit will be created but if it does it will generate a planet with 1000 population and 20000 fighters. Other stats are variable. Consider that planets created this way will always have a high fertility % compared to the ones normally created by commanders. In the event of unsucessfully creating an orbit, the outcome will be that you create a supernova in that system. (so if you can help it try not to create an orbit in an already inhabited system) Now you can practice your dictatorship methods!
[edit] Bombs
'Big devices that go Boom' : Bomb definition from the 'How to destruct the universe for dummies guide.'
- Alpha Bombs:
Will deplete ALL shields of EVERY ship (except yours) in the system they are launched in, no matter how strong these are. It won't damage fighters or armor.
- Gamma
bombs cause 200 points of damage to every single ship in the system (except yours). Damage will be absorbed first by shields, then by fighters and last by armor. Best used in conjunction with Alpha bombs.
- Delta
bombs will deplete ALL shields of EVERY ship (except yours) present in the system and additionally it will inflict 2500 damage points to each one. Delta bombs can only be acquired at Bilkos auction house.
A Supernova generator can cause the destruction of an entire system. It makes the star in the system explode, eliminating all the rest in the process, including fleets and planets. Once a generator is triggered, time left before explosion is usually between 24 and 48 hours.
[edit] Missiles
Different types of missiles are available depending on what kind of attack you're planning and against what. All types can be produced at the Orbital Complexes and a very limited choice is available at your Homeworld.
- Planet vs Planet
- Apocalypse-W A special version of the Omega missile, charged with dark matter.
- Apocalypse-D Devastating missile equipped with dark matter and shields: it is capable of destructing the nucleus of a planet.
- Planet vs Ship
- Defender-W
- Ship vs Ship
- Silver-W Missile that damages the fighters of a ship.
- Silver-S
- Silver-E A Ship-to-Ship missile
- Silver-A Missile that damages directly the armor of a ship, bypassing shields and fighters
- Silver-AD Missiles that heavily damage the armor of a ship. They are specific for the Military career.
- Photonic Torpedo Torpedo that causes 15,000 damage to shields / fighters / armour
- Ship vs Planet
[edit] Radio Beacons
The Radio beacons are small station positioned to transmit short messages uninterruptedly within the radius of a single solar system. Essentially they are personally messages informing anyone about the system they are entering. The radio beacon simultaneously transmits on all frequencies, so that any ship in the system will receive it even if they don't understand it (In fact it is possible to program them with a different messages for people in the same clan). For this reason there cannot be more then one radio beacon in every system, as they would create interferences rendering them all useless. Radio beacons have no use in warfare and are totally defenseless.
[edit] Surveillance Drones
Surveillance Drones move every tick exploring adiacent systems in a random order. They send back information when they encounter fleets or planets. An excellent example of passive defence.